At the location of 'Tokyo Tower', create an image based on the local current time atmosphere and real-time weather. Have the specified character tour at this location, integrating them into the scene. Generate the image: Generate a vertical 3:4 ratio image, wi…
Prompt Managermm_97efe056b8imagezh
在「东京塔」的位置,根据当地当前时间氛围和实时天气制作图片。请让指定的角色在该地点游览,使其融入场景。 生成画面: 生成一张画面为竖版3:4比例,单张图固定九宫…
Original prompt
在「东京塔」的位置,根据当地当前时间氛围和实时天气制作图片。请让指定的角色在该地点游览,使其融入场景。 生成画面: 生成一张画面为竖版3:4比例,单张图固定九宫格布局,三行三列,每个格子为独立镜头。 相机与视角: – 使用超广角或鱼眼感的镜头(大约等效全画幅 12–18mm 的观感) – 相机角度必须与原图有显著变化,可以使用的夸张机位包括: • 从正下方向上看的仰视视角 • 从正上方向下看的俯视视角 • 贴近地面的超低机位 • 从上往下的高机位 • 倾斜的「荷兰角度」构图 – 始终营造强烈的透视缩短效果:离镜头最近的身体部位显得巨大,其余身体在透视中向远处延伸 – 最终效果必须像一张大胆的时尚或街拍照片,完全写实,而不是插画或二次元风格 靠近镜头的身体部位(1–2 个,有时 3 个): – 每一张编辑图中,选择一到两个主要身体部位极度靠近镜头(在更复杂的姿势中,有时可以是三个) – 在不同图像之间要变化这些部位,不要总是同一个地方靠近镜头 – 可以靠近镜头的身体部位包括: • 一只或两只手 / 手指向镜头伸出 • 一只或两只脚 / 鞋子 / 靴子贴近镜头 • 膝盖或大腿 • 脸部非常靠近镜头 • 在前倾姿态中靠近镜头的肩膀或胸部 – 选中的身体部位应当极度接近镜头,几乎要碰到镜头,可清晰看到皮肤纹理、布料纹理和真实的广角畸变 姿势与整体身体(复杂且多变): – 创造与极端视角相匹配的强烈、酷炫、充满动感的姿势 – 随机使用不同类型的姿态,包括: • 站立姿势中,一条腿或一只手朝镜头伸出 • 蹲下或贴地半蹲 • 坐在地面上或坐在物体上 • 平躺在地面上,腿或脚朝向镜头 • 身体大幅向前探向镜头 • 扭转躯干、交叉双腿或弓起背部,形成更具动感的身体线条 – 允许使用复杂姿势,例如: • 两只手都靠近镜头,摆出手势(比耶、三角形、用手指做画框、指向观者等) • 双脚都朝向镜头 • 一只手和一只脚同时作为前景的大型元素 • 脸部靠近镜头,同时手或脚也在透视关系中出现 – 即使在极端透视缩短下,也要保持合理可信的人体结构 机位与态度(随机化): – 随机改变相机角度与方向(朝上、朝下、侧向、倾斜构图),同时保持画面构图视觉上平衡、有冲击力 – 气质保持酷、从容,自信,偏向时尚大片或街头风格,具体依照原始穿搭气质 – 面部表情可以变化(严肃、俏皮、自信、神秘等),但必须始终看起来是同一个人 光线与画面渲染: – 保持真实的阴影以及与地面 / 地板的接触关系 – 高分辨率与清晰细节,能看到皮肤纹理、布料纹理以及材质高光 变化与随机性: – 每一张小图都应当与其他小图有明显区别,在以下方面保持多样化: • 相机角度 • 姿势类型 • 哪些身体部位最靠近镜头 • 构图方向(正向、倾斜、俯视、仰视等) – 避免一再重复完全相同的「单脚贴近镜头」构图,要呈现丰富多样的动态姿势和机位变化 严格规则: – 不要把人物换成别人 – 不要改变服装类型;只能通过姿势、视角以及衣物的自然运动来改变表现方式 – 不要把场景移动到指定经纬度以外的地点;始终保持在指定经纬度地点的合理延展范围内 – 不要添加文字、标志、水印或图形设计元素 – 不要改成油画、插画或动漫风格;必须保持照片级写实效果
English translation
At the location of 'Tokyo Tower', create an image based on the local current time atmosphere and real-time weather. Have the specified character tour at this location, integrating them into the scene. Generate the image: Generate a vertical 3:4 ratio image, with a fixed 3x3 grid layout, three rows and three columns, each cell as an independent shot. Camera and viewpoint: – Use an ultra-wide or fisheye lens (approximately equivalent to a full-frame 12–18mm perspective) – The camera angle must be significantly different from the original image. Exaggerated angles that can be used include: • A low-angle view looking up from below • A high-angle view looking down from above • An ultra-low camera position close to the ground • A high camera angle looking down from above • A tilted 'Dutch angle' composition – Always create strong perspective compression: body parts closest to the lens appear large, with the rest of the body extending into the distance in perspective – The final effect must look like a bold fashion or street photography shot, completely realistic, not illustration or anime style. Body parts near the lens (1-2, sometimes 3): – In each edited image, select one or two main body parts extremely close to the lens (in more complex poses, sometimes it can be three) – Between different images, vary these parts, don't always have the same area close to the lens – Body parts that can be close to the lens include: • One or both hands/fingers extended toward the lens • One or both feet/shoes/boots close to the lens • Knees or thighs • Face very close to the lens • In a leaning forward pose, shoulders or chest close to the lens – The selected body parts should be extremely close to the lens, almost touching it, with clear visibility of skin texture, fabric texture, and real wide-angle distortion. Pose and overall body (complex and varied): – Create strong, cool, dynamic poses that match the extreme perspectives – Randomly use different types of poses, including: • In standing poses, one leg or one hand extended toward the lens • Crouching or semi-squatting on the ground • Sitting on the ground or on an object • Lying flat on the ground with legs or feet toward the lens • Body leaning far forward toward the lens • Twisting the torso, crossing legs, or arching the back to create more dynamic body lines – Allow complex poses, such as: • Both hands close to the lens, making gestures (peace sign, triangle, framing with fingers, pointing at viewer, etc.) • Both feet toward the lens • One hand and one foot simultaneously as large foreground elements • Face close to the lens, with hands or feet also appearing in perspective – Even with extreme perspective compression, maintain reasonable and believable human anatomy. Camera angle and attitude (randomize): – Randomly change camera angle and direction (upward, downward, sideways, tilted composition), while keeping the composition visually balanced and impactful – Maintain a cool, calm, confident attitude,偏向时尚大片或街头风格 (leaning toward fashion editorial or street style), specifically according to the original outfit's气质 (temperament) – Facial expressions can vary (serious, playful, confident, mysterious, etc.), but must always look like the same person. Lighting and rendering: – Maintain realistic shadows and contact relationships with the ground/floor – High resolution and clear details, able to see skin texture, fabric texture, and material highlights. Variation and randomness: – Each small image should be distinctly different from the others, maintaining diversity in the following aspects: • Camera angle • Pose type • Which body parts are closest to the lens • Composition direction (frontal, tilted, high angle, low angle, etc.) – Avoid repeatedly using the exact same 'foot close to lens' composition, present a rich variety of dynamic poses and angle changes. Strict rules: – Don't replace the character with someone else – Don't change clothing type; only change expression through poses, angles, and natural movement of clothing – Don't move the scene to locations outside the specified coordinates; always stay within a reasonable extension range of the specified coordinate location – Don't add text, logos, watermarks, or graphic design elements – Don't change to oil painting, illustration, or anime style; must maintain photorealistic effects.
Published (source):2025-12-13T00:00:00
Collected:2026-10-23T11:49:48Z
Categories:portraits, fashion-beauty, characters, anime-illustration
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