Reference images 1-3, convert the character from image 4 into the MCysm model art style consistent with images 1-3, and create a game screenshot with the converted character as the main subject. I. Core Basic Settings 1. Image specifications: Ratio 16:9; Resol…
Prompt Managermm_75bd6f8e17imagezh
提示与建议:图一是成品展示,图2-4是参考图片,不过在创作之前,我更建议先在b站搜索一下是否有该角色现成的ysm模型,直接拿现有模型的三视图制作效果更佳,使用参考图转化再创作的角色形象不太稳定,需要多次抽卡。 Source: bmzxdlj.cn Section: SFW Source ID: u-1773550725659
Original prompt
参考第1~3图片,将第4张图片中的角色转换成和1~3张图片一致的MCysm模型画风,并以转化后的角色为主体创作一张游戏截图。 一、核心基础设定 1. 画面规格:比例16:9;分辨率4K;画面呈现《我的世界》(Minecraft)原生游戏截图质感,严格遵循游戏像素化视觉风格。 2. 核心模型要求:将图5角色完整转化为我的世界Yes Steve Model(YSM)模组标准角色模型风格,还原碧蓝档案学生核心特征,保留头顶标志性光环(完整结构、正确透视,无变形),去除角色手中原道具;模型需符合YSM模组骨骼绑定规范,身体比例适配游戏像素美学,细节纹理为16×16/32×32像素分辨率,支持动态光影适配。 二、主体场景与角色互动 1. 视角与UI:第一人称玩家视角,屏幕底部完整显示《我的世界》标准用户界面——包含快捷物品栏(9格)、经验条、生命值(爱心图标)与饥饿值(鸡腿图标),UI样式完全还原游戏原版,无错位、遮挡。 2. 角色主体: - 图5角色以YSM模组模型形态呈现,坐在**《我的世界》原版橡木椅子**上,身体朝向正前方桌子,目光精准聚焦桌面蛋糕; - 面部表情为微笑,身体周围漂浮3-5个像素风格爱心粒子(《我的世界》原版红色爱心样式,大小均匀、分布自然); - 角色坐姿符合游戏碰撞体积规范,与椅子、桌子无穿模,肢体姿态自然(双手轻放桌面,朝向蛋糕方向)。 3. 核心道具: - 桌子:采用《我的世界》原版橡木桌子(或台阶拼接的桌子造型),表面平整,纹理为橡木方块像素质感; - 蛋糕:放置于桌面中央,为《我的世界》原版蛋糕方块(完整6层奶油+草莓装饰,无破损、无变形),蛋糕与桌面贴合自然,无悬浮。 三、背景环境设定 1. 核心场景:角色背后为**《我的世界》经典火柴盒房屋**(原木+木板+玻璃材质,方块化结构清晰),房屋旁分布3-5棵《我的世界》原版橡树(带树叶方块、树干笔直); 2. 环境细节:房屋右侧有一片**《我的世界》原版农田**(耕地方块+小麦植株),农田外围用橡木栅栏围住;围栏旁有一条浅水河(水方块纹理,水面平静,无波浪); 3. 天气与光影:晴朗天气,天空漂浮《我的世界》原版白色云朵,悬挂原版黄色太阳(带像素化光芒);整体光影为游戏原生动态光照,角色、物体投射柔和阴影,水面有轻微反光效果,整体色调明亮、清新,符合白天场景氛围。 四、渲染与风格规范 1. 渲染技术:基于《我的世界》像素化体素渲染逻辑,所有物体(角色、道具、场景)均为方块化、像素化拼接,无平滑曲线、无现实纹理; 2. 光影效果:适配《我的世界》高清光影逻辑,支持动态阳光照射、物体阴影投射,水面/木质表面为高级光影的反射,不追求超写实光影,仅还原游戏高清光影质感; 3. 风格统一:整体画面严格贴合参考图1-4的《我的世界》像素化建模风格,角色模型与场景道具的像素分辨率、光影色调完全统一,无违和感; 4. 禁止项:禁止出现任何现实画风事物;禁止角色穿模、道具错位;禁止UI元素异常;禁止非游戏原版道具(无额外装饰、无外来元素)。 五、补充指令(精准控制) - 角色模型需加载YSM模组专属骨骼,支持基础站立/坐姿动画,无骨骼错位; - 爱心粒子为《我的世界》原版粒子效果,动态漂浮于角色头顶/身侧,透明度适中; - 所有方块道具(椅子、桌子、房子、栅栏、橡树)均为《我的世界》原版方块拼接,纹理、颜色、形状1:1还原游戏原版; - 注意立绘中的角色是碧蓝档案的学生,其头顶通常有一个光环装饰物, 要注意保持光环的存在,并在绘画时要有正确的透视角度和完整结构,并去除参考图里角色手中的道具。 最终图片比例16:9
English translation
Reference images 1-3, convert the character from image 4 into the MCysm model art style consistent with images 1-3, and create a game screenshot with the converted character as the main subject. I. Core Basic Settings 1. Image specifications: Ratio 16:9; Resolution 4K; The image presents a native Minecraft screenshot texture, strictly following the game's pixelated visual style. 2. Core model requirements: Convert image 5 character completely into the Minecraft Yes Steve Model (YSM) module standard character model style, restoring the core characteristics of Blue Archive students, retaining the iconic halo on top (complete structure, correct perspective, no deformation), removing the original prop from the character's hand; the model must comply with YSM module bone binding specifications, body proportions adapted to game pixel aesthetics, detail textures at 16×16/32×32 pixel resolution, supporting dynamic shadow adaptation. II. Main Scene and Character Interaction 1. Perspective and UI: First-person player perspective, the bottom of the screen fully displays the standard Minecraft user interface—including quick item bar (9 slots), experience bar, health value (heart icon), and hunger value (chicken leg icon), UI style completely restored to the original game, no misalignment or occlusion. 2. Main character: - Image 5 character appears in YSM module model form, sitting on a Minecraft original oak chair, body facing forward towards a table, gaze precisely focused on the cake on the table; - Facial expression is a smile, with 3-5 pixel-style heart particles floating around the character (Minecraft original red heart style, uniform size, natural distribution); - Character sitting posture complies with game collision volume specifications, no clipping with chair and table, limb posture natural (hands lightly on the table, facing the cake direction). 3. Core props: - Table: Using Minecraft original oak table (or table shape assembled from stairs), surface flat, texture is oak block-like quality; - Cake: Placed in the center of the table, as Minecraft original cake block (complete 6 layers of cream + strawberry decoration, no damage, no deformation), cake fits naturally with the table surface, no floating. III. Background Environment Settings 1. Core scene: Behind the character is a Minecraft classic matchbox house (original wood + wooden planks + glass material, clear block structure), with 3-5 Minecraft original oak trees nearby (with leaf blocks, straight trunks); 2. Environmental details: To the right of the house is a Minecraft original farmland (farmland blocks + wheat plants), surrounded by an oak fence; next to the fence is a shallow river (water block texture, calm surface, no waves); 3. Weather and lighting: Clear weather, white Minecraft original clouds floating in the sky, original yellow sun hanging (with pixelated rays); overall lighting is game native dynamic lighting, characters and objects cast soft shadows, water has slight reflection effects, overall tone bright and fresh, fitting daytime scene atmosphere. IV. Rendering and Style Specifications 1. Rendering technology: Based on Minecraft voxelized rendering logic, all objects (characters, props, scene) are block-based and pixel-assembled, no smooth curves, no realistic textures; 2. Light and shadow effects: Adapted to Minecraft HD lighting logic, supporting dynamic sunlight, object shadow casting, water/wood surfaces have reflections from advanced lighting, not pursuing ultra-realistic lighting, only restoring game HD lighting texture; 3. Style unity: The overall picture strictly adheres to the Minecraft pixelized modeling style of reference images 1-4, character model and scene props' pixel resolution and lighting tone are completely unified, no inconsistency; 4. Prohibited items: Prohibited from appearing any realistic art style things; prohibited character clipping, prop misalignment; prohibited UI element abnormalities; prohibited non-original game props (no extra decorations, no foreign elements). V. Supplementary Instructions (precise control) - Character model needs to load YSM module exclusive bones, supporting basic standing/sitting pose animations, no bone misalignment; - Heart particles are Minecraft original particle effects, dynamically floating above/beside the character, moderate transparency; - All block props (chair, table, house, fence, oak tree) are Minecraft original block assemblies, texture, color, shape 1:1 restored to the original game; - Note that the character in the reference art is a Blue Archive student, who usually has a halo decoration on top of the head, need to maintain the existence of the halo, and have the correct perspective angle and complete structure when drawing, and remove the prop from the character's hand in the reference image. Final image ratio 16:9.
Author:河图洛书
Published (source):2026-03-25T20:47:11.009290
Collected:2026-10-23T11:49:48Z
Categories:portraits, fashion-beauty, characters, storyboard
Browse more in the gallery or explore this collection.