Based on the character in image 1, extract key features (hairstyle, hair color, eye color), generate a game screenshot of this character as an operator in Blue Archive, with the interface being the lobby screen for viewing CGs. Horizontal screen layout. Do not…
mm_5f53ebfb36imagemixed
根据给出图片1中的人物,提取 [image_1] 的关键特征(发型、发色、瞳色), 生成一张该角色作为干员的《碧蓝档案》的游戏截图,要求界面是播放cg的大厅界面…
Original prompt
根据给出图片1中的人物,提取 [image_1] 的关键特征(发型、发色、瞳色), 生成一张该角色作为干员的《碧蓝档案》的游戏截图,要求界面是播放cg的大厅界面。横版画面。要求不要使用原图的艺术风格,也不要使用原图的动作和姿势,该角色在游戏中应该更贴合游戏的艺术风格(就像是游戏中的原生角色),拥有更符合cg的动态姿势.cg应当是角色特写,具有唯美的场景感和故事感,凑近镜头,有强烈的环境光泛光效果。我在第二张图片放了一张真实游戏截图,用来作为参考(不要参考原图的角色,姿势和构图,而且有一些是ui固有的图片和文本,不要更改ui固有的图片和文本)。我在第三、第四张图放了游戏cg作为艺术风格参考。 按照以下要求一步步思考: Step1: 学习游戏截图,image_2的图中ui分布 Step2:学习image_3、image_4的cg的线条、上色、光影风格,环境光泛光效果 Step3:提取角色的人体特征,设计符合人物特色和碧蓝档案风格的光环(可删掉) Step4: 设计符合碧蓝档案游戏风格的场景cg构图 Step5:进行符合图片内容构成和学习到的艺术风格的图片生成
English translation
Based on the character in image 1, extract key features (hairstyle, hair color, eye color), generate a game screenshot of this character as an operator in Blue Archive, with the interface being the lobby screen for viewing CGs. Horizontal screen layout. Do not use the original art style, or the original actions and poses. The character in the game should better fit the game's art style (like a native character in the game), with poses more suitable for CGs. The CG should be a character close-up with beautiful scene and story sense, approaching the camera, with strong environmental light bloom effects. I have placed a real game screenshot in the second image for reference (do not refer to the original character, poses, and composition, and some are inherent UI images and text, do not change inherent UI images and text). I have placed game CGs in the third and fourth images as art style references. Follow these steps to think: Step1: Study the UI distribution in image 2 Step2: Study the line art, coloring, lighting style, and environmental light bloom effects of the CGs in images 3 and 4 Step3: Extract the character's physical features, design a halo that fits the character's characteristics and Blue Archive style (can be deleted) Step4: Design a scene CG composition that fits Blue Archive's game style Step5: Generate images that conform to the image content composition and the learned art style
Author:乖然
Published:2025-12-11T00:00:00
Collected:2026-10-23T11:49:50Z
Categories:portraits, fashion-beauty, characters, anime-illustration
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